paint method
void
paint
(- dynamic canvas,
- dynamic size
)
Implementation
@override
void paint(Canvas canvas, Size size) {
final paint = Paint();
// cascade notation, look it up it's pretty cool
Paint line = new Paint()
..color = lineColor
..strokeCap = StrokeCap.square
..style = PaintingStyle.fill
..strokeWidth = 6;
if (first) {
canvas.drawLine(Offset(size.width / 2, size.height + overflow),
Offset(size.width / 2, size.height / 2 + 15), line);
} else if (last) {
canvas.drawLine(Offset(size.width / 2, size.height / 2 - 15.0),
Offset(size.width / 2, -overflow), line);
} else {
canvas.drawLine(Offset(size.width / 2, (size.height / 2) - 15.0),
Offset(size.width / 2, -overflow), line);
canvas.drawLine(Offset(size.width / 2, (size.height / 2) + 15.0),
Offset(size.width / 2, size.height + overflow), line);
}
// set the color property of the paint
paint.color = circleColor;
paint.style = PaintingStyle.stroke;
paint.strokeWidth = 3.0;
// center of the canvas is (x,y) => (width/2, height/2)
var center = Offset(size.width / 2, size.height / 2);
canvas.drawCircle(center, 11.0, paint);
}